The act of acquiring “BeamNG,” presumably referring to “BeamNG.drive,” a vehicle simulation video game, without monetary cost, along with the necessary files for its installation, presents a complex scenario. Such acquisitions are generally associated with copyright infringement when obtained from unauthorized sources. An instance of this would be searching for and retrieving the game from a website offering it outside of established distribution channels.
The motivations behind seeking this type of access often stem from a desire to experience the software without incurring the standard purchase price. Historically, the practice has been driven by limited financial resources, a desire to test software before committing to a purchase, or a belief that software should be freely accessible. However, engaging in this activity can carry significant risks, including exposure to malware, lack of access to updates and support, and potential legal repercussions for copyright violation. It also undermines the developers’ ability to continue creating and improving their product.