The act of acquiring a digital copy of the video game “Dishonored 2” without monetary payment is the central topic. This involves obtaining the game files through means that circumvent established purchasing channels and official distribution platforms. Such actions often involve file sharing networks or unofficial websites offering software without proper licensing.
This type of acquisition presents legal and ethical considerations. Legitimate software developers and distributors rely on sales revenue to fund future projects and maintain ongoing services. Obtaining software without payment can deprive them of income and potentially undermine the long-term viability of the gaming industry. Historically, the practice has raised concerns about copyright infringement and intellectual property rights.