The phrase in question describes the action of acquiring, without monetary cost, a specific version of a popular role-playing video game. This action generally refers to obtaining access to the software either through legitimate promotional offers or, more frequently, through methods that infringe upon copyright law.
The perceived allure of avoiding payment for digital entertainment products stems from various factors. Resource constraints, a desire to evaluate software before purchase, or a simple aversion to spending are potential motivators. However, the practice carries potential risks, including exposure to malware, compromised game functionality, and legal repercussions due to copyright infringement. Historically, the distribution of copyrighted materials without authorization has been a persistent challenge for the software industry, evolving in complexity with advancements in digital technology.