The acquisition of software titles centered around simulated discriminatory practices presents significant ethical and societal concerns. These digital products, which depict or simulate violence against specific ethnic groups, raise questions regarding their potential impact on users’ attitudes and behaviors.
The proliferation of such interactive media can contribute to the normalization of prejudice and hatred. Historically, the use of media to dehumanize and demonize specific populations has been a precursor to real-world acts of violence and discrimination. Therefore, understanding the motivations behind the creation and distribution of these products, as well as their potential consequences, is crucial.