The phrase in question refers to the act of acquiring a specific video game, set in the Wizarding World, without monetary cost. This could be interpreted as accessing the game through official promotions, participating in contests offering the game as a prize, or, more commonly, engaging in unauthorized means of obtaining the software. The legality and ethical implications vary depending on the method employed.
The desire to access entertainment content without expense is a persistent phenomenon across various media. This inclination stems from factors such as limited financial resources, the allure of new experiences, and the perceived value proposition of the content relative to its cost. Historically, this has manifested in various forms, from unauthorized sharing of physical media to the digital piracy of software and media files.