The collection of software and media available for digital retrieval during the specified year constituted a significant offering. This encompassed a wide array of applications, entertainment content, and information resources accessible via internet connections. Examples include popular operating systems, productivity suites, music albums, and video games released and distributed electronically.
The prevalence of digitally distributed content in that era marked a turning point in consumer access and consumption. It facilitated immediate acquisition, broadened availability beyond physical retail limitations, and often provided cost advantages. This transition influenced market dynamics, altered distribution models, and shaped user expectations regarding access to digital goods.