This term refers to a method utilized within the PCSX2 PlayStation 2 emulator that leverages the host computer’s graphics processing unit (GPU) to render game visuals. Instead of relying solely on the CPU for emulation, offloading the graphics processing to the GPU allows for enhanced performance and visual fidelity. This approach often results in smoother frame rates, higher resolutions, and the application of graphical enhancements not possible with software-based rendering alone. For example, activating this setting in PCSX2 can significantly improve the playability of graphically intensive games that might otherwise suffer from performance issues.
The employment of this technique is vital for achieving a satisfactory emulation experience, especially with demanding titles. Its benefits include increased frame rates, the possibility of upscaling game resolutions beyond their native output, and the enablement of various post-processing effects like anti-aliasing. Historically, early versions of PCSX2 primarily relied on CPU processing, which limited performance on older or less powerful systems. The introduction and refinement of GPU-based rendering options marked a significant advancement, opening up the possibility of PS2 emulation to a wider range of hardware configurations and providing a superior visual experience.