Tool-assisted speedrunning (TAS) in Rocket League involves creating pre-programmed input sequences to achieve optimal gameplay, often surpassing human capabilities. These sequences, once created, are stored in files that contain the precise controller actions frame-by-frame. Obtaining these files typically refers to the process of finding and acquiring these recorded input sequences for the game.
The significance of these files lies in their ability to demonstrate theoretical limits of gameplay, uncover hidden mechanics, and provide learning resources for improving player skill. Historically, the creation and sharing of these files have been a community-driven effort, with individuals dedicated to pushing the boundaries of what is possible within the game. These actions can highlight potential game improvements or exploits.