The act of acquiring a specific fighting game, released in 2012 and featuring a roster of mixed martial arts athletes, for local use on a gaming console or computer system necessitates obtaining the software files. This typically involves utilizing either a digital distribution service or, less legitimately, acquiring the title through unofficial channels. The user’s intent is generally to experience the gameplay, either in single-player mode or against other individuals via multiplayer functionality.
The appeal of securing a copy of the specified fighting game stems from its comprehensive roster, realistic gameplay mechanics, and robust career mode. At the time of its release, it was considered a benchmark for mixed martial arts simulation in the video game market. Retaining access to this title allows individuals to relive a significant moment in sports gaming history or explore a genre not frequently replicated with the same level of detail and authenticity.