The phrase refers to the act of acquiring a curated collection of digital games for use on Apple’s mobile devices. It suggests a method, likely through a dedicated application or service, by which a user obtains a variety of gaming titles without necessarily purchasing each individually through the standard App Store. An example would be a subscription service providing access to a library of games installable on iPhones.
Acquiring such a collection presents several potential advantages. It can reduce the overall cost of accessing a diverse selection of mobile games, particularly for users who enjoy trying new titles frequently. The availability of a curated library may also simplify the process of game discovery, offering users access to games they might not otherwise encounter. Historically, the desire to conveniently access and manage large libraries of digital content has driven the development of numerous subscription and distribution services across various media types.